Wings Simulations GmbH
Wings Simulations was founded in 1996 by two industry veterans:
Heiko Schröder and Teut Weidemann. Both were active in various
parts of the industry since 1987 and decided to develop games
for international publishers.
Wings currently consists of 10
employees and 7 contractors. The lead people of Wings are:
Heiko started earning money by programming at the early age of
16. His first game was published in 1987, but his first real hit
was in 1989 with X-Out, which sold in excess of 120,000 copies
in Europe. Due to his continual involvement with all aspects of
the industry, Heiko was able to expand his multiple talents to
cover games, multimedia, machine interfaces and hardware programming.
Besides motorcycling, Heiko's
hobbies include flying airplanes. His dream is to (finally..)
program a flight simulator (a dream obviously reflected in the
name of this company).
Teut was one of the first people in Germany to actually hold a
job as a game designer/producer. In 1987, he become development
director of Softgold and Rainbow Arts, which at that time was
the largest developer/publisher in Germany.
During his 3-1/2 years with Softgold
and Rainbow Arts, he oversaw more than 32 released titles. Some
of them were his designs as well. Most titles ran on the Amiga,
and you may remember some of them: Katakis, Denaris, X-Out, R-Type
(conversion), Spherical, M.U.D.S., and Conqueror. The latter was
his first 3d tank game (programmed and designed by Jonathan Griffiths).
Nearly 10 years later he returned to the theme and designed Panzer
Elite, which is being published by Psygnosis.
You can meet Teut as "Skeeve[MiM]"
on Chesapeake in Ultima Online (the only game he still plays).
Having taught himself programming, Markus created his first game,
Strike Base (a 3D Voxel based action game), all by himself. He
was discovered over CompuServe by Wings. Since then he has become
well known as one of the best Direct3D
programmers in Germany (having created many benchmarks for magazines).
He is responsible for the scenario editor, the 3Dfx and Direct3D
Version, and the AI of Panzer Elite. You'll be able to read about
how difficult but finally rewarding the AI work was in an upcoming
article in the "Developer Journal".
Markus's hobbies are his car and
lately his girlfriend.
Having a fascination for French artists, Teut hired Eric as soon
as he saw his first work. "French artists don't
create graphics for a game, they create art" is Teut's favorite
quote as to why French artists always seem to be better than
Eric studied art in France and
worked in all parts of the world until his girlfriend locked him
down in Germany. Eric is lead artist of Panzer Elite and has created
all aspects of the art guidelines of the game.
His hobbies are skateboarding,
computer graphics, music composing and mixing. You can learn more
about him at his "Celteric Pixel Realm" web site.
As the lead scenario designer
and researcher "Sidi" is responsible for all landscape
data and scenario content decisions, and the guidelines for scenario
design. He also created the unit database and our first Tiger
plastic model with a full interior. After getting red eyes from
the heightmap creation he is now lost in playing with our AI for
the scenario design.
Matthias was recently (finally)
married, and he hopes he'll still have time to actually play Panzer
Elite even when his wife demands some time, too.
Celal is originally from Turkey
and has been busy in the German gaming industry for years. He
has created most of the covers of "old" games coming
from Germany and has created enough pictures on his own that he
can pull out one for any theme.
Having started at a young age
as a comic illustrator, he has also created covers for LP's, Videos,
CD's and many computer
magazines. Celal recently gave up his freelance work to join Wings
full time. He now puts his full effort into creating cockpits
of the player tanks.
Since Celal has too many hobbies
to mention (all of which involve creating artwork), we refer the
reader to our screenshots.
Christian joined Wings in August
of last year. He's working on the front end, the campaign system,
and the campaign menu/animation system.
Christian is our C++ freak. He
can't understand anybody who still codes in C or who doesn't consider
using C++ for everything. He is also a true games freak. His vacation
request reads: "Whenever Zelda64 comes out".
Christian spends most of his time
playing games (when he isn't busy violating speed limits on his
bike in Hattingen).
Edited from the Wings web page 11/21/00 by TB3