These following 2.0+ changes were based-upon/in-addition-to the already large
list of changes I had made in version 1.2 and apply to all the different mod
versions. Read the "Joe's Particle Readme" for a list and descriptions of what
was added before these changes.
These 9 new Muzzle-Blasts are now
used appropriately by the vehicles. Ones with brakes have gasses escaping from
the sides as they should. Ones without have generally forward moving gasses
only. Guns 75mm and over produce some residue smoke.
Multi shot MB
(20Mil 3 round burst PanzerIIF) Very Small (37mm Stuarts, BT-7 ect)
Small (50mm Panzer IIIH ect) LV Medium (-75+mm Early Shermans ect)
HV Medium No Brake (75-85mm JagdPnz IV L/70, T34 ect) HV Medium w\ Brake
and Kicked up Dust (75mm low to ground such as Stugs) HV Medium w\ Brake
(75mm higher off ground Panther etc) HV Large w\Brake (85+mm Tigers,
Pershings etc) X-Large No Brake (100+mm JagdTiger, ISU122 ect)
addition these special Muzzle-Blasts have been created for individual mod
The MG effect has been
redone since V1.2.
Panzerfaust/Bazooka firing effect redone.
The four original HE
explosions (SpHE, Sm, Med, Lg) have all been improved since V1.2 and these new
HE effects have now been added since.
New very small HE for grenades and
New Mortar artillery explosion. It's the most common artillery
and deserves to be distinctive.
New XL explosion for -120+ HE rounds.
New XL Artillery explosion for -150+ HE rounds with chunks of earth
New XL Rocket HE for use by the SturmTiger and A/C.
Through refinement three new "Alternate" HE explosion effects with new
sounds have also been added for extra variety.
The three AP impact
effects (Sm, Med, Lg) have been improved to look much more realistic. Dust now
settles down. These new effects have also been added.
New impact effect
for rapid fire cannons like 20mil AA has been added.
New Very Small AP
for use by 37mm cannons
New Quad impact for 20mil Flakverling.
Anti-tank Rifle impact and sound effect added for the mods that have
New MG impact effect that looks much more realistic than the
previous one. All mods now have a bullet impact effect instead of the puff of
grey smoke that most had used.
Foliage falling effect made more natural looking instead of the wall of
green it had been in V1.2.
Building Debris improved.
given plume as well as the splash improved.
Non penetrative hit on
vehicles improved with new effect.
Smoke screen not as effected by wind
to prevent the ugly effect that used to be produced by the default game. The
"streaking cotton ball effect" no longer occurs.
redone. Tanks smoke for even longer (by popular demand:) and now produce a
burning flame effect as well as a new smoke effect. Very large changes have been
made here since V1.2.
Tweaks to most other particle effects,
including the exhaust and dust produced by vehicles ect.
reassignment of many effects within the mods to better represent what they
never before released sounds in a completely new soundpack. Included are many
more small arms sounds for infantry to use than has ever been done before, 25+.
Those changes apply to
all of the following versions. All the particle effects have been updated in
these ways as well as my new universal effects added (Tracer-Stray, Exhaust,
etc). These are the changes within the individual versions.
>>Snow Night Mod<<
PP2 version is
compatible for Day/Summer use, FLASH compatible for Night Summer use.
Flamethrower and Flamethrower
>>Monty Vs Rommel<<
Off Road dust
is very large for the desert. The water effects have also been replaced with
more appropriate dust ones. Vegetation effects replaced with dust.
The major changes from the other
versions is that the Building Debris is more wood than stones and brick to
better match the Russian buildings. Also because of the telephone poles behaving
as trees and thus producing leaves the leaf effect has been replaced by a brown
rather than green one that works as dust for these objects. SturmTiger
Muzzle-Blast effect added.
This is an Add-On for PP2, S/N, Full
Monty, and PESE. It adds Muzzle-Flashes to all guns when they fire.
This version of FLASH is an Add-On
for PP2, S/N, OstPak, Full Monty, and PESE. It adds Muzzle-Flashes to all guns
when they fire as well as adding winter terrain effects.
This version of FLASH is an Add-On for
Monty Vs Rommel and Torch. It adds Muzzle-Flashes to all guns when they fire.
This version of FLASH is an Add-On for
OstPak. It adds Muzzle-Flashes to all guns when they fire.
This is an Add-On for PP2, S/N,
OstPak, Full Monty, and PESE. It adds Winter terrain effects.
GENERAL RELEASE VERSION CHANGES
1.0 First release
June 12th 2001 ; Blanket changes made to practically every particle effect in
the game for all available mods ; In production for almost as long as the
particle editor had been available ; Released 6/12/01
Improved Exhaust ; Britpack version no longer needs additional CSV file ;
Several adjustments to various effects ; Added Version Changes Doc; Released
1.2 Improved Muzzle-Blast effects considerably also improved
their appearance at higher resolutions ; Improved explosion effects to make them
individually more varied in appearance and improved them to be look better at
higher resolutions ; Flamethrower Burn now delayed to wait for the Flamethrower
Spray ; Several adjustments to various effects ; Added Ostpack version; Released
1.3 Removed "EXTRA" folder with master effects; Many adjustments
to effects taken from V2.0 Full;
2.O* BETA was released for public testing so that any
minor problems could be found; Txema discovered that I had inadvertently
included a few stereo sounds in the soundpack ; Released 9/3/01
V2.0 Blanket changes made to almost every particle effect since
last full release version ; CSV changes made to all mods so additional sound and
particle effects could be added *SEE ABOVE FOR FULL LIST* ; New Soundpack
included (58 files); New desktop icons added; Several new docs added; Mod made
self-installing and very easy to use; Full Monty updated to 4F ; PE SE version
added ; Released 11/6/01
2.1* BETA was released for OstPak first
for testing. MajorD discovered the cause of the Instant Action freezes with
certain mod versions as well as the OstPak's Berezov scenario. I have fixed the
problem now. ; Released 1/14/02
V2.1 Added updated documents ;
Updated BRIT44 to newest version ; Torch version added ; Updated Ostpack to
newest version ; Updated MvsR to newest version ; AP effects redone ; vehicle KO
redone ; Muzzle-Blasts given lingering residue after larger guns fire ; FLASH
versions added which add muzzle-flashes created for guns to use at night ; Snow
improved to use smaller flakes ; Color of dirt chuncks darkened ; New effects
and sounds added for Very small AP, Very Small HE, Quad 20mil impact, and
X-large Rocket HE ; Mortar HE redone ; Numerous tweaks to the other effects ;
Several sounds added and others replaced in the soundpack ; Released 6/20/02
V2.2 Added debris to larger AP and HE impacts ; Ricochet redone ;
Water terrain effect redone ; Smokescreen redone ; Added FLASH mod ; Added
WINTER mod ; Changed 2 and added 7 new sounds to the soundpack ; Updated
documents ; OstPak updated to newest version ; MvsR updated to newest version ;